Selasa, 19 Juli 2011

Tutorial Setting Swiftshader


 Tutorial ini akan berjalan cepat Anda melalui langkah-langkah yang diperlukan untuk menggunakan SwiftShader. SwiftShader mencoba untuk meniru proses grafis lengkap seperti dukungan pixel shader, mengambang, rendering, stenciling dan banyak lagi. Oleh karena itu dapat digunakan untuk mencoba dan menjalankan beberapa game 3D Analyzer dengan yang tidak memecahkan masalah. 

1. Download SwiftShader, you can get it from the 'Downloads' section.

2. Extract the contents into a temporary folder.

3. Copy d3d8.dll, d3d9.dll and swiftshader.ini from the temporary folder into the folder where the game's executables are located
    (usually in the installation directory, but if your installation directory is empty, check the subfolders inside; they usually are in the
    subfolder 'bin')

4. Open up swiftshader.ini with notepad or wordpad, and edit the options as needed. Here is a rundown of what options are there:
[Capabilities]
PixelShaderVersion=21    >> - defines maximum pixel shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
VertexShaderVersion=21    >> - defines maximum vertex shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
TextureMemory=512    >> - defines texture memory, if games run too slow, try changing to 1024 (only if you have 1GB of RAM)

[Caches]
VertexRoutineCacheSize=1024    >> - don't touch these
PixelRoutineCacheSize=1024    >> - don't touch these
SetupRoutineCacheSize=1024    >> - don't touch these
VertexCacheSize=64    >> - if games run too slow, change it to 128, any higher will make the game even slower

[Quality]
TextureSampleQuality=1    >> - don't touch it, lowering sample quality will not improve performance
MipmapQuality=0    >> - it defaults at 0, so don't touch it
PerspectiveQuality=2    >> - don't touch
TranscendentalPrecision=2    >> - don't touch

[Processor]
ThreadCount=0    >> - change to 2 if you have dual core, 4 for quad core, or leave it at 0 for single core CPUs
EnableSSE2=1    >> - 0 = disabled, 1 = enabled, leave it enabled
EnableSSE3=1    >> - 0 = disabled, 1 = enabled, leave it enabled
EnableSSSE3=1    >> - 0 = disabled, 1 = enabled, leave it enabled

5. Play The Game!

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